Pixel Sahu 2 is a bold, wide, medium contrast, upright, normal x-height font visually similar to 'Pixel Grid' by Caron twice (names referenced only for comparison).
Keywords: game ui, posters, titles, logos, stickers, retro, arcade, industrial, glitchy, rugged, retro computing, arcade feel, distressed texture, lo-fi display, ui labeling, blocky, pixel-grid, stencil-like, chipped, angular.
A chunky, grid-based pixel design with squared counters, hard corners, and stepped diagonals. Strokes are heavy and predominantly orthogonal, with simplified curves rendered as pixel stair-steps. Many forms show deliberate edge breakups and small voids that create a worn, distressed texture while keeping the silhouettes compact and legible. Spacing appears fairly tight and utilitarian, supporting dense lines of text and strong headline presence.
Well-suited for game UI labels, retro-tech posters, and title treatments where a pixel-grid aesthetic is desired. The heavy, square forms also work for logos and merchandise graphics that benefit from a rugged, digital-industrial look, especially at larger sizes where the distressed texture can read clearly.
The overall tone feels retro-digital and arcade-like, with a gritty, lo-fi screen aesthetic. The distressed pixel texture adds a rugged, industrial edge—suggesting malfunctioning hardware, worn print, or game UI graphics—without losing the straightforward, blocky personality.
The font appears designed to evoke classic bitmap lettering while adding a weathered, glitch-like surface for extra character. It prioritizes strong, blocky silhouettes and a consistent grid logic, aiming for immediate retro recognition and bold impact in display settings.
The design favors squared terminals and rectangular bowls, producing a consistent rhythm across caps, lowercase, and numerals. Diagonals (as in K, V, W, X, Y, Z) are sharply stepped, and rounder characters (C, G, O, Q) keep boxy apertures and counters. The distressed speckling is fairly uniform across glyphs, functioning as an intentional surface treatment rather than random noise.