Pixel Feba 2 is a regular weight, wide, medium contrast, upright, normal x-height font.
Keywords: pixel ui, game menus, retro titles, hud text, posters, retro, arcade, techy, playful, game-like, retro emulation, screen legibility, game ui, bitmap aesthetic, blocky, quantized, modular, geometric, crisp.
A blocky, grid-built pixel design with hard right angles, stepped diagonals, and square counters. Strokes are formed from consistent pixel modules, producing compact curves through stair-step rounding on letters like C, O, and S. Widths vary by glyph—narrow forms such as I and l contrast with broader rounds and diagonals—while overall spacing reads open and orderly. Uppercase shapes feel sturdy and slightly expanded, and lowercase follows the same modular logic with a straightforward, single-storey construction and minimal detail.
Best suited for display and short-to-medium strings where the pixel structure can read cleanly: game UI labels, menus, HUD overlays, splash screens, and retro-themed headlines. It also works well in posters or packaging that aims for an 8-bit/early-digital aesthetic, especially when set with generous size and straightforward contrast against the background.
The font conveys a classic screen-era feel that reads immediately as retro digital and game-adjacent. Its chunky pixels and crisp edges create a playful, tech-forward tone that suggests 8-bit interfaces, vintage consoles, and early computer graphics.
The design appears intended to emulate classic bitmap lettering while staying readable in continuous text. By combining modular construction with slightly varied glyph widths, it balances a strict pixel grid with a more natural reading rhythm for interface and headline use.
Diagonal-heavy glyphs (K, V, W, X, Y, Z) use pronounced stepping, which reinforces the bitmap character and adds a lively rhythm in text. Punctuation and the ampersand keep the same pixel economy, with simplified shapes that remain legible at display sizes.