Wacky Domah 1 is a regular weight, normal width, medium contrast, upright, normal x-height font.
Keywords: posters, headlines, packaging, game ui, event flyers, hand-hewn, quirky, rough, playful, spellbook, handmade feel, thematic voice, texture-forward, display impact, faceted, angular, irregular, chiseled, jagged.
A jagged, hand-cut display face with faceted strokes and uneven contours that feel carved rather than drawn. Letterforms are built from angular segments with sharp terminals, occasional wedge-like joins, and slightly inconsistent curves that read as polygonal. Counters tend to be small and irregular, and the overall rhythm is lively, with noticeable variation in letter widths and a deliberately imperfect baseline presence. Numerals follow the same chiseled logic, keeping the set visually cohesive.
Best suited to short bursts of text—posters, titles, packaging callouts, and themed headers—where its carved, irregular texture can be appreciated. It can also work for game interfaces, zines, and event collateral that benefits from a quirky, handmade mood, but it will be most legible and impactful at larger sizes.
The tone is mischievous and offbeat, with a slightly ominous, storybook edge. Its rough-hewn texture evokes handmade signage and theatrical lettering, balancing playful energy with a hint of gothic drama.
The design appears intended to mimic improvised, hand-cut lettering with a controlled set of angular rules, prioritizing character and texture over geometric refinement. It aims to deliver a distinctive, one-off voice that immediately signals personality in display typography.
Across the sample text, the silhouette stays bold and high-contrast in massing despite the irregular edges, making the face read clearly at display sizes. The angular construction gives it a distinctive texture in paragraphs, where repeated sharp terminals create a consistent, patterned ‘bite’ along word shapes.