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Pixel Sype 6 is a bold, normal width, low contrast, upright, normal x-height font visually similar to 'CA Telecopy' by Cape Arcona Type Foundry (names referenced only for comparison).

Keywords: pixel ui, game ui, hud text, posters, logos, retro, arcade, utilitarian, industrial, rugged, retro emulation, screen readability, strong impact, digital texture, blocky, chunky, jagged, stepped, square-cut.


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A chunky bitmap design with stepped, quantized curves and square terminals that read as clearly pixel-built rather than smooth outlines. Strokes are heavy and consistent, with corners rendered as small stair-steps and diagonals simplified into angular runs. Counters are compact and squarish, and joins can appear slightly rough or notched, reinforcing a deliberately low-resolution texture. The overall rhythm is sturdy and compact, with small variations in glyph widths that keep the text lively while maintaining a cohesive grid-based construction.

Well-suited to retro game UI, pixel-art interfaces, and on-screen labels where the grid-based construction feels native. It also works effectively for punchy headlines, badges, and logo-style wordmarks that want an 8-bit flavor and a sturdy, blocky presence.

The font evokes classic screen typography and early game interfaces, delivering a nostalgic, arcade-era feel with a no-nonsense, mechanical edge. Its rugged pixel texture adds a bit of grit and attitude, suggesting utility signage, HUD readouts, or retro tech graphics rather than polished editorial typography.

The design appears intended to reproduce a classic bitmap display aesthetic: grid-aligned shapes, simplified diagonals, and stepped curves that prioritize immediate recognition and a distinctly digital texture. The heavy, compact build suggests an aim for strong impact and screen-era authenticity over smooth typographic refinement.

In paragraph samples, the dense weight and tight internal spaces create a dark, punchy color on the page, making it most comfortable at sizes where the pixel steps remain distinct. Round letters and numerals retain recognizable silhouettes through squared-off bowls, while diagonals and curves stay intentionally coarse for a consistent bitmap character.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸