Sans Faceted Fifu 6 is a regular weight, wide, monoline, italic, normal x-height font.
Keywords: headlines, logotypes, sports, esports, tech branding, futuristic, technical, racing, angular, aggressive, speed cue, tech feel, display impact, geometric clarity, machined look, chiseled, faceted, geometric, oblique, squared.
An angular, faceted sans with a consistent monoline stroke and an oblique (italic) forward slant. Curves are largely replaced by clipped corners and straight segments, producing octagonal counters in rounded letters like O/C/G and similarly chamfered terminals throughout. Proportions run on the wide side with generous internal space, while joins and corners stay crisp and planar; diagonals (K, V, W, X, Y) are clean and sharply cut. The lowercase follows the same polygonal construction, with single-storey forms (a, g) and squared, slightly open apertures that keep the texture bright at display sizes.
Best suited to headlines, wordmarks, posters, UI titling, and branding where a futuristic or performance-driven voice is desired. It can also work well for sports/esports identities, automotive or racing themes, and sci‑fi interfaces, especially at medium to large sizes where the faceted detailing stays clear.
The overall tone reads modern, fast, and engineered—more like precision-cut metal or a digital HUD than a friendly everyday text face. Its sharp facets and forward motion suggest speed, performance, and tech-forward branding.
The design appears intended to translate a geometric sans into a faceted, speed-oriented style by swapping smooth curves for chamfered planes and pairing that with a consistent forward slant. The result prioritizes a crisp, technical silhouette and a sense of motion for display-driven typography.
Distinctive cuts at corners and terminals create a consistent “machined” rhythm across both letters and numerals, and the figures adopt the same chamfered geometry for a cohesive alphanumeric set. The boldest visual cues come from the planar corner treatments rather than contrast, so the face relies on silhouette and spacing for impact.