Pixel Tuho 6 is a regular weight, normal width, medium contrast, upright, normal x-height, monospaced font.
Keywords: game ui, hud text, pixel art, retro posters, scoreboards, retro, arcade, techy, utilitarian, playful, retro computing, screen mimicry, ui clarity, grid consistency, blocky, stepped, angular, crisp, grid-fit.
A blocky, quantized sans with stepped diagonals and faceted curves that follow a strict pixel grid. Strokes hold a consistent thickness with abrupt corner turns, creating a slightly jagged rhythm in round letters like C, G, O, and S. Proportions are compact and square-leaning, with open counters and simple terminals that keep forms legible despite the coarse resolution. Numerals and punctuation share the same grid-fit construction, giving the set a uniform, modular texture in text.
Well-suited to game interfaces, HUD overlays, menus, and scoreboards where a deliberate pixel aesthetic is desired. It also works for retro-themed posters, titles, and branding that references early computing, as well as small label-style text where consistent grid alignment helps maintain clarity.
The overall tone feels distinctly retro-digital, evoking early computer screens, terminal readouts, and classic game UI. Its chunky pixel geometry reads as practical and technical, but also nostalgic and playful thanks to the visible stepping and simplified shapes.
The design appears intended to reproduce classic bitmap lettering with disciplined grid construction and consistent spacing, optimizing for a screen-like, low-resolution look while remaining readable in short passages. It emphasizes modularity and uniform rhythm to feel at home in UI and display contexts that call for an unmistakably digital voice.
In running text the repeated stair-step diagonals create a lively, mechanical shimmer, especially in slanted-looking strokes on letters like K, N, V, W, and Y. The design prioritizes clear silhouettes and consistent alignment over smooth curvature, which reinforces the screen-native, low-resolution aesthetic.