Print Sibuv 5 is a bold, normal width, low contrast, upright, normal x-height font visually similar to 'Nevaeh' by Kufic Studio, 'Redoneta Rounded' by Rafael Jordan, and 'Core Sans CR' by S-Core (names referenced only for comparison).
Keywords: children’s books, packaging, posters, headlines, stickers, playful, friendly, whimsical, casual, youthful, approachability, handmade charm, playful display, friendly branding, rounded, blobby, soft terminals, bouncy baseline, uneven rhythm.
A rounded, heavy handwritten print with soft, swollen strokes and minimal contrast. Letterforms are built from simple shapes with generously curved corners, producing a blobby silhouette and smooth, friendly terminals. Proportions are slightly irregular with a hand-drawn rhythm—some counters run small, some joins pinch or bulge—and spacing feels loose and buoyant rather than mechanically even. Overall texture is dark and solid, favoring simple construction over crisp geometry.
Best suited to short, attention-grabbing copy where a friendly voice is desired—children’s titles, playful branding, packaging, posters, stickers, and social graphics. It can work for subheads and pull quotes, but it’s less ideal for long paragraphs or small UI labels due to its heavy texture and compact interior spaces.
The tone is warm and comedic, with a bouncy, kid-friendly energy that reads as informal and approachable. Its chunky softness and slight wobble suggest spontaneity and lightheartedness, making it feel more like marker lettering or doodled titling than formal text.
The design appears intended to mimic casual, hand-drawn marker lettering with a deliberately rounded, chunky build. It prioritizes charm and approachability over strict typographic regularity, aiming for a fun display presence that feels human and lightly quirky.
The most distinctive cues are the consistently rounded corners, thick strokes, and the subtle inconsistency across curves and joins that preserves a genuine hand-made feel. The bold texture holds up well at display sizes, while fine details (small counters and tight joins) can start to close up when set too small or in dense blocks.