Sans Other Esma 3 is a very bold, wide, high contrast, upright, normal x-height font.
Keywords: game titles, logotypes, posters, headlines, ui labels, techno, arcade, industrial, robotic, sci‑fi, display impact, digital aesthetic, retro futurism, mechanized tone, square, angular, chiseled, stencil-like, modular.
A heavy, modular sans built from squared-off strokes and hard 90° corners. Forms are constructed from blocky segments with frequent notches and internal cut-ins that create a carved, near-stencil impression, while counters stay small and mostly rectangular. Terminals are flat and abrupt, with occasional stepped joins and asymmetric details that give letters a machined, pixel-adjacent rhythm. Spacing and widths vary by glyph, producing an intentionally irregular, engineered texture in words and lines.
Best suited to short, high-impact settings such as game branding, tech/event posters, packaging callouts, and interface-style headings or labels. It works particularly well where a geometric, digital voice is desired and where sizes are large enough for the interior cut-ins to remain clear.
The overall tone reads digital and mechanical, evoking retro computing, arcade display lettering, and sci‑fi interface graphics. Its sharp geometry and aggressive dark mass convey a tough, utilitarian mood with a hint of playful 8‑bit nostalgia.
The design appears intended to translate a futuristic, screen-native aesthetic into a bold display face, using modular construction and carved negative spaces to create instant recognizability. Its irregular, engineered details suggest a focus on character and atmosphere over neutral text readability.
Distinctive top bars, inset corners, and segmented diagonals make the alphabet feel custom-built rather than typographically conventional. The strong, blocky silhouette holds up in large sizes, while the dense counters and angular notches can make long passages feel busy at smaller settings.