Sans Other Faru 6 is a very bold, wide, medium contrast, upright, normal x-height font.
Keywords: game ui, posters, logos, headlines, tech branding, pixel, arcade, tech, industrial, blocky, retro digital, bitmap emulation, display impact, ui labeling, modular, square, stencil-like, angular, geometric.
A modular, squared sans with chunky, pixel-like construction and consistently right-angled terminals. Strokes are built from rectilinear blocks with frequent stepped corners and inset counters, giving many letters a cut-out, stencil-like feel. The forms are compact and tightly enclosed, with squared bowls and sharp internal corners; diagonals are minimized or rendered as stair-steps. Overall spacing is fairly tight and the silhouette reads as a grid-driven display face rather than a continuous, calligraphic structure.
Best suited to display settings where a pixel/arcade aesthetic is desired: game titles, menus and HUD elements, retro-themed posters, music/tech event graphics, and bold logotypes. It performs well in short headlines and labels where its block geometry can read cleanly and contribute character.
The font projects a retro-digital tone reminiscent of arcade cabinets, early computer graphics, and 8-bit UI typography. Its heavy, block-built shapes feel mechanical and utilitarian, with an assertive, game-like energy that reads as bold and technical.
The design appears intended to emulate grid-based bitmap lettering while maintaining a consistent, contemporary sans structure. Its stepped corners, squared counters, and cut-out interiors prioritize a distinctive digital texture and strong presence in display typography.
Distinctive details include square dots on i/j, boxy numerals, and a generally monoline, tile-based rhythm that favors orthogonal geometry over smooth curves. At smaller sizes the dense counters and stepped joins may fill in, while at larger sizes the pixel logic becomes a defining texture.