Wacky Labal 2 is a regular weight, wide, low contrast, upright, normal x-height font.
Keywords: posters, headlines, logotypes, game titles, album covers, medieval, arcane, dramatic, quirky, retro, blackletter remix, display impact, fantasy tone, stylized texture, blackletter, chamfered, angular, notched, flared.
A decorative blackletter-inspired display face built from broad, angular strokes with sharp chamfers, wedge terminals, and frequent notches that carve into stems and bowls. The forms mix squared counters with occasional softened curves, producing a crisp, mechanical rhythm rather than calligraphic softness. Capitals feel blocky and emblematic, while the lowercase introduces more idiosyncratic details—hooked shoulders, clipped joins, and compact interior spaces—yet stays visually consistent through repeated corner-cut motifs. Numerals echo the same faceted construction, with strong horizontals and clipped curves that keep the set stylistically unified.
Best suited to display settings such as posters, titles, packaging accents, and branding marks that want a medieval/fantasy edge. It also fits game UI headers, chapter openers, or event graphics where strong silhouette and stylized texture matter more than long-form readability.
The overall tone reads gothic and theatrical, with a slightly playful eccentricity that keeps it from feeling purely historical. Its sharp corners and carved-in details suggest fantasy, occult or “arcane” cues, while the quirky lowercase shapes add a wacky, one-off personality suited to attention-grabbing headlines.
The letterforms appear designed to reinterpret blackletter structure through a faceted, cut-metal geometry—prioritizing silhouette, texture, and character over conventional text smoothness. The consistent chamfers and notches suggest an intention to feel carved, forged, or rune-like while remaining legible enough for short phrases.
The design relies on distinctive cut-ins and wedge serifs that become more pronounced at larger sizes, where the interior notches and squared counters are easiest to read. In longer text blocks the dense texture and frequent hard angles create a heavy pattern, making it better as an accent voice than a primary reading face.