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Pixel Dyme 6 is a regular weight, narrow, medium contrast, upright, normal x-height font.

Keywords: game ui, pixel art, retro interfaces, hud text, scoreboards, retro, arcade, techy, utilitarian, industrial, bitmap revival, screen legibility, retro computing, ui clarity, monospaced feel, blocky, stepped, crisp, grid-fit.


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A crisp bitmap-style design built from square pixels, with stepped curves and hard right angles throughout. Strokes are predominantly one-pixel thick with occasional two-pixel joins, creating a clean, mechanical rhythm and a compact, slightly condensed texture. Rounds (like C, O, S) are rendered as faceted octagonal forms, while diagonals (V, W, X, Y) use staircase segments rather than true slopes. Counters are small and rectangular, terminals are blunt, and the overall silhouette stays consistent and tightly aligned to the grid, giving the alphabet a coherent, modular presence.

Well-suited to game UI, HUD overlays, score and timer readouts, and pixel-art projects where grid-aligned typography is desirable. It also works for retro-themed posters, headings, and interface mockups that aim to reference early computing aesthetics, especially at sizes where the pixel steps remain clearly visible.

The font conveys a distinctly retro digital tone—evoking classic computer displays, arcade UI, and early handheld or console typography. Its rigid pixel geometry reads functional and technical, with a no-nonsense, industrial clarity that feels system-like and engineered rather than expressive.

The design appears intended to reproduce the look and constraints of classic bitmap lettering: maximizing legibility on a coarse grid while keeping shapes consistent and compact. Its stepped construction and controlled spacing suggest a focus on dependable screen rendering and a recognizable vintage digital voice.

Uppercase forms are boxy and assertive, while lowercase remains similarly structured and angular, preserving a unified bitmap logic across cases. Numerals are straightforward and legible at small sizes, and the punctuation visible in the sample maintains the same squared, grid-snapped construction, reinforcing an on-screen interface character.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸