Sans Superellipse Wime 6 is a bold, very wide, monoline, upright, normal x-height font visually similar to 'Organetto' by Latinotype (names referenced only for comparison).
Keywords: headlines, logos, sports branding, tech ui, packaging, futuristic, tech, sporty, industrial, space-age, impact, modernity, technical feel, distinct silhouette, rounded corners, extended, geometric, streamlined, stencil-like.
A wide, geometric sans with squared-off superellipse curves and consistently rounded corners throughout. Strokes are uniform and heavy, with open counters and generous horizontal spans that create a low, panoramic rhythm. Many joins and terminals resolve into flat cuts with softened radii, and several glyphs use separated or inset bars (notably in letters like E/S and numerals like 3/5/8/9), giving a subtle stencil-like, engineered texture. Circular forms (O/Q/0) read as rounded rectangles rather than true circles, reinforcing a clean, machined construction.
Best suited for short to medium-length display settings where its width and engineered detailing can read clearly—wordmarks, posters, titles, product packaging, and tech or gaming interface accents. It can also work for signage-style applications when space allows, but the extended proportions make it less efficient for dense body text.
The overall tone is futuristic and technical, with a sleek, performance-oriented feel. Its extended proportions and modular detailing evoke sci‑fi interfaces, motorsport branding, and industrial product marking.
The design appears intended to deliver a modern, high-impact extended sans that blends rounded-rectangle geometry with subtle cut-in details for a distinctive, technical voice. Its consistent corner radii and uniform stroke weight prioritize cohesion and a strong silhouette in branding and display typography.
The uppercase set feels especially display-driven, with strong horizontals and distinctive internal gaps that add character at larger sizes. Lowercase remains geometric and compact, with simple forms and round dots on i/j that keep the texture crisp and controlled.