Pixel Tuju 6 is a regular weight, normal width, low contrast, upright, normal x-height font.
Keywords: pixel ui, game ui, screen mockups, retro branding, tech labels, retro, arcade, utilitarian, technical, lo-fi, retro computing, screen legibility, pixel aesthetic, ui utility, bitmap, monoline, pixel-grid, crisp, modular.
A modular bitmap face built from a coarse pixel grid, with monoline strokes and stepped curves that read as faceted arcs. Capitals are tall and straightforward with squared terminals, while lowercase forms are compact and simplified, keeping counters open where possible. Round letters (C, G, O, Q) resolve into octagonal silhouettes, and diagonals (K, M, N, V, W, X, Y) are formed by stair-stepped pixel runs. Spacing is even and cell-like, producing a steady rhythm that stays legible despite the intentionally jagged edges.
Best suited to interfaces and graphics that embrace pixel structure: in-game UI, HUD elements, menu systems, and faux-terminal or device readouts. It also works well for retro-themed posters, labels, and logotype-style headlines where the bitmap texture is a feature, especially when set at sizes that land cleanly on the pixel grid.
The overall tone is unmistakably retro-digital, evoking early computer screens, console games, and utilitarian system readouts. Its pixel geometry gives it a blunt, matter-of-fact voice with a playful arcade edge, making it feel nostalgic and tech-forward at the same time.
The design appears intended to deliver familiar classic bitmap letterforms with consistent spacing and dependable legibility, while preserving the characteristic stepped curves and modular construction of early screen typography.
Numerals and punctuation follow the same grid logic, with simple, high-contrast silhouettes that prioritize recognition over smoothness. The sample text shows consistent texture across lines, with the pixel stepping becoming more apparent at larger sizes and reading most naturally when aligned to a pixel grid.