Pixel Feko 1 is a regular weight, wide, high contrast, upright, normal x-height font.
Keywords: game ui, retro titles, pixel art, hud text, scoreboards, retro, arcade, techy, playful, lo-fi, nostalgia, screen legibility, bitmap authenticity, ui clarity, blocky, quantized, monoline, angular, chiseled.
A chunky bitmap face built from coarse square pixels, with stepped curves and diagonals that read as faceted arcs rather than smooth strokes. Letterforms are generally open and roomy, with short, crisp terminals and a slightly jagged contour that emphasizes the pixel grid. Caps are fairly uniform and sturdy, while the lowercase mixes rounded, single-storey shapes (a, e) with tall, straight stems, creating a lively rhythm. Numerals are similarly block-built, with clear counters and strong top/bottom bars that keep them recognizable at small sizes.
Well-suited for game interfaces, retro-themed headlines, pixel-art projects, and on-screen labeling where the pixel grid is part of the aesthetic. It works best at sizes where the pixel structure is clearly visible, making it ideal for titles, menus, badges, and short UI strings rather than long-form reading.
The overall tone is distinctly retro-digital—evoking classic game UI, early computer displays, and 8-bit graphics. Its pixel texture adds a playful, crunchy character that feels technical and nostalgic at the same time.
The design appears intended to recreate the look of classic bitmap lettering while keeping glyphs legible through bold silhouettes and simplified counters. It prioritizes recognizability and a faithful pixel texture over smooth curves, delivering a purposefully digital, screen-native feel.
Spacing appears generous and the silhouettes are intentionally uneven at the micro level, which reinforces the bitmap authenticity. Diagonals (like in K, V, W, X, Y) are constructed with visible stair-steps, and round letters (C, O, Q, G) rely on squared corners and small pixel notches to suggest curvature.