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Pixel Okma 3 is a bold, normal width, medium contrast, upright, normal x-height font visually similar to 'Foxley 916' by MiniFonts.com (names referenced only for comparison).

Keywords: pixel ui, game ui, retro games, headlines, posters, retro, arcade, 8-bit, techy, playful, retro ui, pixel aesthetic, screen legibility, game styling, blocky, quantized, monoline, square, chunky.


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A chunky, quantized pixel typeface built from square modules with stepped corners and abrupt right-angle turns. Strokes are monoline in feel but rendered as thick block segments, producing compact counters and a dense, high-ink silhouette. Proportions are practical and screen-oriented: caps are boxy and tall, lowercase is simplified with sturdy verticals, and the rhythm is driven by consistent pixel stair-stepping on diagonals and curves. Numerals and punctuation follow the same grid logic, with small, square dots and sharply notched joins.

Well-suited to retro game branding, pixel-art projects, and screen-style interfaces where a bitmap look is desired. It works best at larger sizes or aligned to a pixel grid for crisp edges, and it can add an unmistakably vintage digital flavor to headings, splash screens, labels, and short blocks of display text.

The overall tone is distinctly retro-digital, evoking classic bitmap UI, early PC/console titles, and arcade-era on-screen text. Its heavy, blocky presence reads as confident and game-like, with a playful, technical character that feels native to low-resolution displays.

The design appears intended to recreate classic blocky bitmap lettering with sturdy, readable forms and consistent grid-based construction. It prioritizes a strong on-screen presence and a nostalgic, low-resolution aesthetic while keeping letterforms straightforward and easily distinguishable.

Diagonal forms (e.g., in K, V, W, X, Y, Z) are constructed through pronounced stair steps, while rounded letters rely on squared shoulders and corner cut-ins to maintain clarity. The design favors legibility through strong silhouettes and open internal structure where possible, though counters remain intentionally compact due to the pixel grid.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸