Font Hero

Free for Commercial Use

Sans Other Olty 2 is a very bold, normal width, low contrast, upright, normal x-height font visually similar to 'Stallman' by Par Défaut (names referenced only for comparison).

Keywords: game ui, headlines, posters, logos, badges, arcade, retro digital, playful, techy, quirky, pixel aesthetic, display impact, screen nostalgia, blocky, modular, grid-based, stepped, angular.


Free for commercial use
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The letterforms are built from square, grid-aligned modules, producing hard right angles, stair-stepped curves, and crisp interior cutouts. Strokes appear consistently blocky with minimal modulation, and counters tend to be squarish and compact, reinforcing a bitmap look. Spacing and widths vary by character, with many glyphs showing deliberate notch-like joins and pixel-like terminals that emphasize the constructed, modular geometry.

Best suited for display contexts where a pixel or 8-bit flavor is desired, such as game titles, menus, HUD/UI labels, and retro-tech posters. It can also work well for logos, stickers, album/stream graphics, and event headers that benefit from bold, blocky forms. For longer reading, it’s likely most effective at larger sizes where the stepped detailing reads clearly.

This font projects a playful, arcade-like energy with a distinctly digital attitude. Its chunky pixel construction feels nostalgic and game-adjacent, while the sharp corners and stepped curves create a punchy, attention-grabbing tone. Overall it reads as bold, synthetic, and a bit quirky rather than refined or neutral.

The design appears intended to emulate classic bitmap or low-resolution display lettering while remaining legible in short bursts. Its heavy, modular construction prioritizes recognizability and strong silhouette over smooth curvature, suggesting a deliberate nod to early computer, console, or arcade typographic textures.

The sample text shows clear, consistent pixel stepping across diagonals and curved forms, and numerals match the same modular construction for cohesive titling. Punctuation and small details (like the i/j dots) appear as square units, reinforcing the bitmap system and keeping texture uniform across lines.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸