Pixel Vazi 3 is a regular weight, normal width, high contrast, upright, normal x-height font visually similar to 'DR Krapka Rhombus', 'DR Krapka Round', and 'DR Krapka Square' by Dmitry Rastvortsev (names referenced only for comparison).
Keywords: pixel ui, game ui, retro titles, hud text, posters, retro, arcade, 8-bit, techy, playful, bitmap mimicry, grid legibility, retro computing, game styling, blocky, monospaced feel, grid-fit, angular, chunky.
A crisp, grid-fit pixel design built from square modules with hard corners and stepped diagonals. Strokes resolve as blocky segments with occasional single-pixel notches and cut-ins that define counters and joins, producing a distinctly jagged rhythm in curves and diagonals. Uppercase forms are compact and rigid, while lowercase introduces more open shapes and a few taller ascenders/descenders; overall spacing reads even and screen-oriented, with straightforward geometric construction and minimal rounding.
Best suited to pixel-art interfaces, game menus, HUD overlays, and retro-styled titles where grid alignment and intentional aliasing are desirable. It also works well for headers, badges, and display lines in tech or synth-inspired graphics, especially when paired with bitmap illustrations or low-res motifs.
The font conveys a classic 8-bit, early-computing tone—functional, game-like, and slightly whimsical. Its chunky pixels and staircase curves evoke vintage consoles, terminal UI, and low-resolution displays, giving text an immediate retro-tech personality.
The design appears intended to emulate classic bitmap lettering with consistent pixel quantization, prioritizing legibility on a coarse grid and a distinctly retro digital texture. Its construction favors clear silhouettes and modular repetition to maintain coherence across uppercase, lowercase, and numerals.
Counters are generally rectangular and simplified, and diagonals (such as in K, M, N, V, W, X, Y, Z) are rendered with pronounced stepping that becomes a defining texture in words. Numerals follow the same modular logic, with squared bowls and angular turns that keep the set visually consistent at small sizes.