Sans Other Orme 15 is a very bold, wide, monoline, upright, tall x-height font.
Keywords: game ui, posters, headlines, branding, logos, futuristic, tech, industrial, arcade, sci‑fi, display impact, tech styling, retro-future, interface feel, geometric, angular, squared, stencil-like, compact counters.
A heavy, geometric sans built from squared forms and crisp, chamfered corners. Strokes are consistently thick with mostly right-angled construction, producing a pixel-adjacent, modular feel without true bitmap steps. Counters are tight and often rectangular, with frequent slit-like apertures in letters such as E and S, and squared bowls in O/Q. The rhythm is blocky and architectural, with simplified diagonals (notably in K, V, W, X, Y) and a generally high, flat cap structure across the alphabet.
Best suited to display typography where its bold, angular silhouettes can read clearly—game titles, sci-fi or tech event posters, esports branding, packaging, and interface headers. It will be especially effective in short phrases, labels, and large-scale settings where the tight counters and slit apertures can remain open.
The overall tone is assertive and machine-like, evoking retro-futuristic interfaces and arcade-era display lettering. Its rigid geometry and cut-in details suggest engineered precision and a slightly militaristic, industrial edge.
The design appears intended to deliver a distinctive, high-impact geometric voice that feels digital and industrial, balancing legibility with a stylized, constructed look for contemporary tech and retro-arcade aesthetics.
Distinctive internal cutouts and notched terminals add character and help differentiate similar shapes at display sizes. The numerals follow the same squared logic, with strong, sign-like silhouettes and minimal curvature throughout.