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Free for Commercial Use

Pixel Reve 2 is a very bold, normal width, very high contrast, upright, normal x-height font.

Keywords: game ui, arcade titles, pixel art, posters, headlines, arcade, retro, techy, industrial, playful, retro computing, arcade feel, ui display, distinct texture, logo impact, blocky, stepped, chiseled, notched, inline accents.


Free for commercial use
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A chunky pixel display face built from stepped, quantized outlines with squared corners and a largely monoline pixel rhythm. Many glyphs show an internal vertical “inline” cut or slit, creating a two-tone stencil-like impression inside otherwise solid forms. Counters are compact and often rectangular, with sharp notches and occasional asymmetrical bite-outs that add a rugged, bit-crushed texture. Proportions are generally compact with a sturdy cap height and a moderate x-height; widths vary by letter, with wide forms like W and narrower verticals like I and l keeping a classic bitmap cadence.

Best suited to display settings where a crisp pixel aesthetic is desired: game UI labels, arcade-style titles, retro tech posters, streaming overlays, and punchy headlines. It works especially well in short phrases, logos, and menu/interface elements where the stepped contours and inline cuts can be appreciated without crowding.

The font reads as distinctly retro-digital, evoking arcade screens, early computer graphics, and hardware-era interfaces. Its heavy, notched silhouettes feel energetic and slightly mischievous, with the inline cuts adding a technical, machine-made edge. Overall it balances playful nostalgia with an industrial, game-UI toughness.

The design appears intended to emulate classic bitmap lettering while adding extra character through notched edges and internal inline cuts. It aims for high-impact readability at display sizes and a recognizable retro-digital texture that stands apart from simpler block pixel faces.

Diagonal strokes are rendered as stair-steps, preserving pixel geometry in letters like K, M, N, V, W, X, and Z. Round characters (O, Q, 0) stay squarish with clipped curves, and punctuation (such as the period) is a simple pixel block, reinforcing the bitmap sensibility. The internal inline detailing is most noticeable in vertical stems and contributes to strong texture at text sizes.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸