Pixel Felo 3 is a light, very wide, high contrast, upright, normal x-height, monospaced font.
Keywords: game ui, pixel art, hud text, retro ui, terminal screens, retro tech, arcade, utility, playful, diy, retro computing, screen readability, ui labeling, pixel authenticity, systematic design, blocky, geometric, angular, choppy, grid-fit.
A crisp bitmap face built from coarse, grid-fit strokes with stepped diagonals and squared curves. Letterforms are wide and evenly spaced, with a consistent modular construction that keeps counters open and shapes legible at small sizes. Strokes read as thin but emphatic due to the hard pixel edges, and the overall texture is rhythmic and uniform across capitals, lowercase, and numerals.
Well suited to in-game interfaces, HUD overlays, scoreboards, and retro-styled menus where a deliberate low-resolution look is desired. It also works for small badges, labels, and tech-themed graphics that benefit from a grid-aligned, bitmap texture.
The font evokes classic computer and console interfaces, combining a utilitarian readout feel with an unmistakably playful arcade tone. Its pixel snap and jagged diagonals add a handmade, low-resolution charm that signals retro digital culture and game UI aesthetics.
The design appears intended to deliver a faithful, readable bitmap voice for screen contexts, prioritizing consistent grid construction and strong character recognition. Its wide proportions and simplified geometry support quick scanning in interface-like settings while keeping the visual identity distinctly retro-digital.
Capitals are compact and schematic, while lowercase maintains clear differentiation through simplified bowls and angled terminals. Numerals follow the same modular logic, producing a consistent, instrument-panel look in running text.