Wacky Larem 2 is a very bold, normal width, low contrast, upright, normal x-height font.
Keywords: posters, horror titles, game ui, album covers, party flyers, mischievous, spooky, rowdy, cartoonish, chaotic, attention-grabbing, quirky character, horror flavor, hand-cut feel, headline impact, jagged, angular, spiky, chiseled, compressed.
A heavy display face built from irregular, angular silhouettes with chipped, faceted edges and wedge-like terminals. Strokes are thick and largely uniform, with sharp notches and cut-ins that create a hand-cut, stencil-like rhythm rather than smooth curves. Proportions are intentionally uneven: counters vary in size, sidebearings feel jumpy, and widths fluctuate from glyph to glyph, producing a bouncy, restless texture in words. Uppercase and lowercase share the same aggressive, blackletter-adjacent construction while remaining clearly decorative and simplified.
Best suited to headlines and short phrases in posters, packaging, and entertainment-oriented branding where a bold, unruly voice is desired. It can work for game titles and UI accents, event or party flyers, and album/merch graphics that benefit from an energetic, slightly creepy display style.
The overall tone is loud and mischievous, with a slightly ominous, monster-movie edge. Its jagged forms and irregular rhythm evoke comic horror, punk flyers, and playful chaos more than formal tradition.
The design appears intended to deliver maximum personality through heavy black shapes, irregular geometry, and sharp cut-ins, creating a one-off display look that feels hand-carved and intentionally unpredictable. It prioritizes character and mood over typographic neutrality, aiming to make even simple words feel animated and dramatic.
The strong silhouettes hold up well at larger sizes, where the cut-ins and spurs read as deliberate detailing; at small sizes those details may visually fill in. Numerals match the same carved, angular language, keeping a consistent, poster-like impact across headings and short bursts of text.