Print Utnaf 2 is a regular weight, very narrow, medium contrast, upright, short x-height font.
Keywords: fantasy titles, book covers, game ui, posters, theatre promo, medieval, storybook, whimsical, gothic, handmade, themed titling, hand-rendered feel, medieval flavor, decorative impact, angular, calligraphic, chiselled, pointed, sharp.
A stylized, hand-drawn display face with pointed, wedge-like terminals and a subtly calligraphic stroke that suggests a broad-nib or carved-pen tool. Stems often swell into triangular spurs and taper abruptly, creating a lively rhythm and slightly jagged texture across words. Curves are compact and somewhat angularized, with narrow counters and a tight overall fit; capitals are tall and prominent while lowercase stays compact with relatively small bowls. Numerals follow the same carved, tapered logic, mixing straight cuts and rounded forms for a cohesive, ornamental set.
Well-suited to display roles such as fantasy or historical titling, book and chapter headings, game and tabletop branding, poster headlines, and theatrical or themed-event materials. It can also work for short pull quotes or labels where a distinctive, era-evoking voice is desired, but is less appropriate for long body text due to its textured strokes and compact counters.
The font conveys a medieval, fantasy-leaning tone—dramatic and slightly mischievous rather than formal. Its handmade irregularities and spurred terminals give it a storybook character that feels suited to folklore, quests, and theatrical signage.
The design appears intended to emulate a hand-rendered, medieval-inspired lettering style with carved or broad-nib cues, prioritizing personality and atmosphere over neutral readability. Its consistent spurred terminals and angularized forms aim to create an immediately recognizable, themed voice for titles and signage.
Spacing and stroke endings create a textured “ink-cut” look that becomes more pronounced in longer lines, where the sharp terminals sparkle against the baseline and cap line. The design reads best when allowed some size, as the narrow counters and pointed details can visually darken in dense settings.