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Pixel Mibu 3 is a very bold, normal width, low contrast, upright, normal x-height font visually similar to 'Hudson NY Pro' by Arkitype, 'Adhesive Letters JNL' and 'Eckhardt Poster Display JNL' by Jeff Levine, 'Trailhead' by Komet & Flicker, 'Hockeynight Sans' by XTOPH, and 'Winner Sans' by sportsfonts (names referenced only for comparison).

Keywords: game ui, arcade titles, pixel art, posters, logos, retro, arcade, tech, playful, chunky, retro emulation, screen readability, bold impact, ui clarity, blocky, quantized, square, stencil-like, geometric.


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A heavy, blocky pixel face built from coarse square steps, with crisp right angles and occasional diagonal cuts for counters and joins. Forms are compact and sturdy, with squared terminals, boxy bowls, and tightly notched interior spaces that read clearly at display sizes. The rhythm is energetic and uneven in a bitmap-like way, with visibly quantized curves (notably in C, G, S, and 0) and a mix of straight and stepped diagonals to suggest rounding. Lowercase follows the same chunky construction, keeping simple single-storey structures and short, squared details that preserve legibility in a low-resolution grid.

Best suited to display roles where a bold bitmap voice is desired, such as game UI headings, arcade-style titles, retro tech branding, and pixel-art posters. It works particularly well in short phrases, labels, menus, and score/overlay elements where chunky silhouettes and quantized curves are part of the intended aesthetic.

The font conveys a distinctly retro digital tone—practical, game-like, and a bit industrial—evoking classic console/arcade interfaces and early computer graphics. Its bold pixel presence feels assertive and playful, with a utilitarian tech flavor suited to screen-centric aesthetics.

The design appears intended to emulate classic low-resolution bitmap lettering with a modern consistency, prioritizing strong silhouettes and quick recognition over smooth curves. Its exaggerated weight and stepped construction aim to deliver immediate impact in screen-themed, nostalgic, or game-adjacent contexts.

Counters are small relative to the stroke mass, creating high visual density and strong silhouette recognition. Numerals are similarly geometric and compact, matching the caps in weight and pixel cadence, while punctuation and narrow letters maintain a consistent stepped-edge language.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸