Pixel Tuho 3 is a light, normal width, low contrast, upright, normal x-height, monospaced font.
Keywords: ui labels, huds, game ui, terminal text, pixel art, retro, terminal, technical, lo-fi, utilitarian, retro computing, screen simulation, interface lettering, pixel aesthetic, pixelated, blocky, jagged, angular, stepped.
A crisp bitmap-style design built from small, stepped strokes with square terminals and quantized curves. Letterforms are narrow and evenly spaced with a consistent cap height and a compact, regular rhythm that reads like a fixed-cell system. Curves (such as in C, G, O, S, and 0) are rendered as angular, stair-stepped arcs, while diagonals (K, V, W, X, Y, Z) resolve into chunky pixel ramps. The overall texture is slightly jagged by nature of the grid, keeping counters open and forms simple and highly structured.
Well-suited to pixel-art interfaces, game menus, HUD overlays, and small UI labels where a bitmap aesthetic is desired. It also works for retro-tech branding accents, posters, and headings that aim to evoke classic computing and display typography.
The font conveys a distinctly retro, machine-like tone reminiscent of early computer screens, embedded displays, and arcade-era graphics. Its rigid grid construction and minimal detailing feel functional and technical, with a deliberate lo-fi charm.
The design appears intended to emulate classic bitmap screen lettering with consistent cell-based construction, prioritizing a cohesive pixel texture and straightforward, modular shapes for interface-like readability.
Uppercase and lowercase share the same pixel logic and thickness, maintaining a uniform on-screen texture across mixed-case text. Numerals follow the same stepped geometry, producing clear, screen-friendly shapes that match the letters’ modular construction.