Pixel Dash Ubte 3 is a regular weight, narrow, medium contrast, italic, normal x-height font.
Keywords: posters, headlines, game ui, album art, packaging, industrial, sci‑fi, noir, gritty, technical, distressed effect, stencil feel, tech aesthetic, high impact, motion, stencil-like, striated, segmented, condensed, angular.
A condensed, right-leaning display face built from segmented vertical strokes and broken bars, producing a striped, partially “eroded” silhouette. The letterforms are mostly monoline in feel, with contrast created by cut-ins and repeated gaps rather than stroke modulation. Curves are simplified and squared-off, with many counters and terminals formed as small notches or clipped corners. Spacing and rhythm read tight and compact, and the texture stays consistent across capitals, lowercase, and numerals, giving text a distinctive, banded pattern.
Best used for short display settings where the striped, broken construction can be appreciated—posters, title cards, game/interface labels, event graphics, and packaging. It can also work for technologic or industrial branding accents, especially when paired with a simpler text face for body copy.
The overall tone is industrial and technical, with a rugged, encoded quality reminiscent of stenciled markings, worn printing, or signal-like readouts. The slanted posture and broken construction add urgency and motion, making it feel suited to high-energy or clandestine themes rather than quiet editorial work.
The design appears intended to deliver a distinctive, mechanically segmented look that reads like coded or stenciled lettering, prioritizing texture and attitude over continuous strokes. Its narrow proportions and italic slant suggest an aim for compact, high-impact headlines with a sense of speed and grit.
Because the forms are heavily segmented, small sizes can visually fill in or sparkle depending on reproduction, while larger sizes emphasize the intentional striping and cutout details. Capitals appear more stable and blocky, while lowercase maintains the same fragmented logic, keeping the texture uniform in mixed-case settings.