Sans Other Epva 12 is a very bold, very wide, high contrast, italic, tall x-height font.
Keywords: posters, headlines, sports branding, game ui, tech branding, futuristic, industrial, aggressive, techno, sporty, impact, speed, sci-fi, branding, display, rounded corners, angular, blocky, oblique, stencil-like.
A heavy, oblique sans with squared, block-like construction and softened corners. Forms are built from broad strokes with sharp internal cut-ins and slot-like counters, giving many letters a carved or stencil-adjacent feel. The rhythm is compact and punchy, with short apertures, rectangular bowls, and frequent horizontal notches that create a mechanical texture across words. Numerals and capitals share the same wide-shouldered, engineered geometry, keeping the set visually consistent in display settings.
Best suited for posters, headlines, title cards, and branding where a strong, kinetic, industrial voice is desired. It also fits game or sci‑fi UI accents, packaging callouts, and event graphics where the carved detailing can be appreciated at larger sizes. For longer text, it will perform more comfortably with generous tracking and line spacing to preserve letter differentiation.
The overall tone is forceful and futuristic, evoking sci‑fi interfaces, motorsport graphics, and industrial labeling. Its slanted stance and cut-in detailing add speed and intensity, while the rounded outer corners keep it from feeling brittle. The result reads as confident, tech-forward, and attention-seeking.
The design appears aimed at delivering a bold, speed-driven techno aesthetic: wide, slanted silhouettes paired with machined cut-ins to create a distinctive, high-impact word image. Consistent geometry across cases suggests a focus on cohesive display typography rather than understated body text.
Several glyphs rely on small, rectangular counters and narrow openings, which can darken quickly at smaller sizes or in dense paragraphs. The distinctive horizontal incisions (notably in characters like E/S/Z and several lowercase forms) become a defining texture that works best when given room to breathe.