Sans Other Esba 9 is a very bold, very wide, medium contrast, upright, normal x-height font visually similar to 'Dragonite' by Umka Type (names referenced only for comparison).
Keywords: headlines, logotypes, posters, game ui, title screens, retro, arcade, techno, industrial, playful, pixel aesthetic, display impact, tech branding, retro gaming, modular system, blocky, geometric, pixelated, angular, stencil-like.
A block-built sans with squared counters, stepped corners, and hard right-angle terminals. Strokes are uniformly heavy, with minimal curvature and a grid-driven construction that creates chunky, modular silhouettes. Many glyphs feature rectangular cut-ins and notches (including in interior counters), producing a slightly stencil-like, segmented feel. Spacing reads compact and robust, and the overall rhythm is dominated by flat horizontals and verticals rather than curves, giving text a strong, tile-based texture.
Best suited to short, high-impact settings such as headlines, poster titling, logotypes, game title screens, and UI labels where a blocky, digital voice is desirable. It can also work for packaging callouts or event graphics that benefit from a retro-tech, modular texture, while extended paragraph text may feel dense due to the heavy, notched forms.
The font projects a retro digital and arcade energy, mixing mechanical rigidity with a playful, game-like bite. Its chunky geometry and notched detailing evoke screen graphics, sci‑fi interfaces, and industrial labeling, delivering a confident, high-impact tone.
The design appears intended to translate a pixel/grid aesthetic into a solid display sans, emphasizing modular construction, strong silhouettes, and a distinctive notched detailing that reads clearly at larger sizes. Its consistent, rectilinear language suggests a focus on bold branding and screen-inspired typography rather than neutral body text.
Distinctive rectangular counters and stepped joins make the lowercase and uppercase feel closely related, reinforcing a unified, modular system. The numerals and punctuation follow the same block logic, supporting consistent texture in UI-like strings and short bursts of copy.