Outline Ryzu 3 is a very light, wide, low contrast, upright, tall x-height font.
Keywords: headlines, logos, posters, game ui, packaging, techno, arcade, industrial, retro, display impact, modular geometry, sci-fi tone, retro tech, octagonal, chamfered, monoline, geometric, blocky.
A geometric outline display face built from monoline contours with consistently chamfered, octagonal corners. Letterforms are boxy and modular, with squared counters and stepped joints that create a pixel-like rhythm without being a true bitmap. Strokes remain even throughout, with mostly straight segments and a few angular diagonals in forms like V/W/X/Y. Proportions are broad and sturdy, with a high x-height and relatively compact ascenders/descenders, producing a dense, sign-like texture in text.
Best suited to large-scale display typography where the hollow contours and chamfered geometry can read cleanly—titles, posters, branding marks, and game/interface labels. It can also work for short packaging callouts or signage-style headings, especially in high-contrast color treatments.
The angular, chamfered construction and hollow outline treatment evoke arcade UI, sci‑fi labeling, and industrial stenciling. Its crisp, engineered shapes feel utilitarian and futuristic, with a playful retro-game edge when set large.
The design appears intended as a bold, modular outline display with a consistent octagonal/industrial construction, optimized for striking, tech-forward headlines and thematic graphic systems rather than long-form readability.
The outline-only build makes internal counters and small details (like the dots on i/j and tight apertures) visually delicate at smaller sizes, while the repeated corner cuts create a strong, consistent motif across the set. Numerals follow the same octagonal logic, supporting a cohesive headline system.