Distressed Urpe 2 is a regular weight, normal width, high contrast, upright, short x-height font.
Keywords: horror titles, halloween, posters, game ui, album art, spooky, antique, grunge, handmade, dramatic, create tension, add texture, evoke age, signal horror, stylized display, roughened, ragged, inked, gothic, chiseled.
A rough-edged, high-contrast display serif with jagged outlines and splintered terminals that mimic worn ink or distressed carving. Strokes vary noticeably in thickness, with sharp wedges and spur-like notches that create an irregular rhythm from letter to letter. Counters are uneven and slightly pinched, and many joins look fractured, giving the set a gritty, broken texture. Proportions skew toward compact lowercase with a relatively small x-height, while capitals feel taller and more commanding, enhancing the dramatic vertical emphasis.
Best suited to headlines and short bursts of text where the distressed character can be appreciated—such as horror or Halloween branding, event posters, game title screens, and gritty packaging. It can also work for atmospheric pull quotes or chapter openers, but extended body copy will feel dense and busy due to the rough texture.
The overall tone is dark and atmospheric, evoking horror, folklore, and aged ephemera. Its distressed texture suggests decay, danger, and mystery, while the sharp serifs and spiky details add a ritualistic, gothic edge. The font reads as deliberately imperfect and expressive rather than polished.
The design appears intended to deliver an instantly recognizable distressed, ominous voice by combining sharp serif structures with aggressively weathered contours. It prioritizes mood and impact over smooth readability, aiming for a tactile, aged-ink look that feels unearthed or corrupted.
Texture is a primary feature: edges appear torn or eroded, and the amount of distress varies across glyphs, producing a lively, handmade feel. Numerals share the same rough, scratchy finish and remain bold enough for short callouts, though the broken contours can create visual noise at small sizes.