Pixel Obgu 3 is a very bold, narrow, low contrast, upright, normal x-height font visually similar to 'Gala' by Canada Type, 'Delgos' by Typebae, and 'Competition' by sportsfonts (names referenced only for comparison).
Keywords: pixel ui, game hud, arcade titles, posters, logos, retro, arcade, 8-bit, industrial, techy, retro ui, game styling, grid discipline, display impact, blocky, chunky, square, quantized, monoline.
A chunky bitmap-style design built from square, quantized steps with hard corners and no curves. Strokes are heavy and largely monoline, producing compact, blocklike silhouettes with tight interior counters. Letterforms are mostly straight-sided with occasional pixel notches and stepped diagonals; rounded characters resolve into squared-off octagons/rectangles. Proportions are condensed with a firm baseline and capline, and the spacing reads intentionally grid-aligned, supporting crisp rhythm in all-caps, lowercase, and numerals.
Well-suited to pixel-art interfaces, game HUDs, retro-themed titles, and short display lines where the blocky texture is a feature. It can also work for logos, badges, and posters that want a deliberately digital, grid-built aesthetic, especially at sizes that preserve the stepped detailing.
The font gives a distinctly retro digital tone, reminiscent of early game UIs, arcade marquees, and CRT-era system typography. Its dense, angular construction feels utilitarian and assertive, with a rugged, machine-made personality that reads as techno-industrial.
The design appears intended to emulate classic bitmap lettering with a strict grid discipline and bold, space-filling shapes. It prioritizes iconic, high-impact forms and a consistent pixel rhythm over smooth curves, aiming for clear, nostalgic digital character in display use.
Lowercase echoes the uppercase structure closely, keeping a consistent modular texture in mixed-case settings. Numerals and round letters (such as O/0/C/G) remain strongly squared, reinforcing the pixel-grid logic and a cohesive, screen-native appearance.