Wacky Itpe 3 is a regular weight, normal width, low contrast, upright, short x-height font.
Keywords: posters, headlines, game ui, horror titles, album art, edgy, mischievous, primitive, spooky, chaotic, carved effect, themed display, attention grab, stylized lettering, angular, spiky, chiseled, jagged, triangular.
A sharply angular display face built from wedge-like strokes and triangular counters, with aggressive points and knife-cut terminals throughout. The letterforms feel carved rather than drawn, mixing straight facets with occasional curved slashes, and keeping a deliberately uneven rhythm from glyph to glyph. Many shapes use geometric voids (notably diamonds and triangles) that create a stencil-like, cutout impression, while diagonals dominate over horizontals for a restless, kinetic texture. In text, the spacing and silhouettes produce a broken, scratchy word image that stays bold and graphic rather than smooth or typographically conventional.
Best used at display sizes where the pointed detailing and cutout counters can read clearly. It suits posters, title cards, packaging accents, game interfaces, and themed graphics that benefit from a jagged, fantastical voice. For longer passages, it works more as a texture or occasional emphasis than as a primary text face.
The overall tone is playful yet menacing—suggesting occult props, fantasy signage, or comic-book sound effects. Its sharp facets and irregular cadence give it a hand-hacked, dungeon-wall energy that reads as intentionally unruly and attention-grabbing.
The design appears intended to mimic a scratched, carved, or weapon-cut lettering style while retaining a coherent alphabet. It prioritizes distinctive silhouettes and dramatic edges to create a one-off decorative voice for themed, high-impact typography.
Capitals are highly stylized and emblematic, while lowercase forms lean toward simplified, rune-like constructions, increasing the novelty contrast in mixed-case settings. Numerals and punctuation follow the same shard-and-wedge language, keeping a consistent ‘carved’ personality across the set.