Pixel Hura 15 is a light, very wide, medium contrast, upright, normal x-height font.
Keywords: game ui, pixel art, scoreboards, tech labels, software ui, retro tech, arcade, digital, utilitarian, futuristic, screen mimicry, retro computing, ui clarity, grid consistency, monoline, angular, octagonal, modular, quantized.
A modular, pixel-constructed sans with monoline strokes built from short horizontal and vertical segments and occasional stepped diagonals. Curves are resolved into squared, octagonal bowls, giving letters like O/C/G and digits a faceted, block-outline feel. Terminals are blunt and sharply cut, counters are generally open and rectangular, and spacing reads mechanically consistent in the grid while remaining proportional across glyphs. In text, the rhythm is airy and crisp, with generous internal whitespace and a clean, screen-like cadence.
Well suited for game interfaces, HUDs, score displays, and pixel-art themed branding where grid-based construction is a feature rather than a limitation. It also works for short technical labels, menus, and headings that benefit from a crisp, screen-native aesthetic.
The overall tone is distinctly retro-digital, evoking early computer displays, arcade UI, and sci‑fi interface lettering. Its crisp pixel geometry feels technical and functional, with a playful 8‑bit edge that reads as game-adjacent rather than editorial.
The design appears intended to deliver a classic bitmap feel with smoother, more structured bowls than purely square block faces, balancing legibility with an unmistakably quantized construction. It aims to feel at home on low-resolution or retro-styled screens while remaining clean and consistent in running text.
Diagonal-intensive forms (such as M, N, V, W, X) use staircase diagonals that emphasize the bitmap construction, while rounded characters maintain a stable octagonal silhouette. The design keeps a consistent pixel grid logic across uppercase, lowercase, and numerals, producing a cohesive, device-like texture in paragraphs.