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Pixel Wara 7 is a regular weight, normal width, high contrast, upright, normal x-height font visually similar to 'Pixel Grid' by Caron twice (names referenced only for comparison).

Keywords: pixel ui, game ui, hud, scoreboards, retrogaming branding, retro, techy, arcade, utilitarian, glitchy, bitmap authenticity, screen legibility, retro aesthetic, grid alignment, monospaced feel, grid-based, crisp, angular, modular.


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A grid-built pixel face with modular, blocky strokes and hard 90° corners. Letterforms are constructed from small square units, producing stepped curves, clipped diagonals, and occasional single-pixel notches that add texture. Strokes read mostly uniform but with deliberate pixel-level cut-ins and gaps that create a slightly fractured rhythm, especially on rounded characters and joins. Proportions are compact and tall, with squared counters and simplified terminals that keep silhouettes clear at small sizes.

Well-suited for game interfaces, HUD overlays, score displays, and retro-computing themed graphics where pixel structure is a feature rather than a limitation. It also works for short headlines, labels, and posters that aim for an arcade/terminal vibe, especially when set with generous spacing and aligned to a grid.

The font conveys a classic 8-bit computing and arcade tone—functional, screen-native, and slightly gritty. Its tiny edge artifacts and segmented curves add a subtle “signal noise” character that can feel cyber, industrial, or glitch-adjacent while remaining readable.

This design appears intended to emulate classic bitmap lettering for screens, prioritizing grid alignment and strong silhouettes. The small intentional cut-ins and stepped contours suggest a desire to preserve a hand-tuned pixel aesthetic rather than a perfectly smooth geometric build.

Uppercase and lowercase are distinct but share the same modular construction, and numerals follow the same squared, segmented logic. The overall color is dark and punchy, with strong figure/ground contrast that makes it pop in UI-like contexts, but the pixel texture becomes more noticeable as sizes increase.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸