Wacky Tuho 10 is a very bold, narrow, medium contrast, upright, tall x-height font.
Keywords: posters, headlines, logos, packaging, game titles, industrial, arcade, comic, stamped, retro, attention-grab, quirky branding, retro tech, graphic impact, distinctive titling, blocky, squared, condensed, rounded corners, top-heavy.
A compact, block-built display face with tall proportions, condensed widths, and heavy, mostly uniform strokes. Forms are constructed from rectangular modules with softened corners, creating a squared, slightly cushioned silhouette. Curves are reduced to shallow rounds on characters like C, G, O, and 0, while straight-sided letters (E, F, H, N) stay rigid and monolinear. Counters are tight and geometric, and several glyphs show intentionally idiosyncratic details—such as angular terminals, notched joins, and a distinctive, multi-stem W and M—giving the alphabet an uneven, handcrafted rhythm despite its consistent stroke weight.
Best suited for short, high-impact settings such as posters, headlines, branding marks, packaging callouts, and game or event titles. It can work for punchy subheads, but extended passages may feel heavy due to the tight counters and dense texture.
The overall tone feels playful and offbeat, mixing an industrial, stencil-like bluntness with a quirky, game-title energy. Its chunky geometry and squared rounding suggest retro tech and arcade signage, while the oddball construction choices keep it firmly in novelty territory.
The design appears intended to deliver a bold, instantly recognizable voice through modular, squared construction and deliberately eccentric letter shaping. It prioritizes personality and graphic presence over neutrality, aiming for a quirky retro-tech display look.
Spacing appears compact and the dense letterforms create strong dark texture in lines of text. Numerals and punctuation follow the same squared, modular logic, with the 0 and O closely related and the 1 simplified into a narrow vertical form. The design reads best when set with ample size and breathing room to keep counters from filling in visually.