Sans Faceted Kola 6 is a bold, wide, monoline, upright, normal x-height font.
Keywords: headlines, logotypes, posters, gaming ui, tech branding, techno, futuristic, industrial, arcade, mechanical, sci-fi display, technical clarity, geometric system, digital signage, octagonal, chamfered, angular, squared, geometric.
A geometric sans built from straight strokes with pronounced chamfered corners that replace most curves with crisp facets. The overall color is dark and even, with monoline construction and squared counters that read like octagons in letters such as O and Q. Terminals are typically cut on an angle, giving horizontal and vertical strokes a machined, modular feel; diagonals appear in A, V, W, X, Y, and Z with clean, consistent joins. Proportions are broad and stable, with a compact, engineered rhythm and clear separation between characters in running text.
Best suited for bold headlines, branding marks, and short to medium-length text where its angular construction can set the tone quickly. It also fits UI labels, game overlays, packaging, and display typography for technology, robotics, or sci‑fi themed projects where a machined, geometric voice is desired.
The faceted geometry and hard corners project a distinctly futuristic, technical tone—confident, precise, and slightly retro-digital. It evokes interfaces, sci‑fi labeling, and arcade-era hardware aesthetics while staying clean and controlled rather than decorative.
The design appears intended to translate a clean sans skeleton into a faceted, industrial system, prioritizing consistency of corner treatment and a modular, engineered silhouette. By minimizing curves and emphasizing chamfers, it aims for a distinctive contemporary-tech personality while preserving straightforward letter recognition.
Key shapes lean toward squared/angled bowls (C, G, S, 2, 3) and a distinctly polygonal roundness, which helps maintain a consistent visual system across letters and numerals. The lowercase follows the same structural logic as the uppercase, supporting cohesive set-level texture in paragraphs and UI-like strings.