Print Galom 7 is a very bold, normal width, low contrast, upright, normal x-height font.
Keywords: game titles, posters, packaging, headlines, logos, runic, fantasy, hand-hewn, rustic, playful, carved effect, thematic display, handmade feel, impactful lettering, angular, faceted, chiseled, wedge-like, irregular.
This font uses chunky, faceted letterforms with sharp, wedge-like terminals and a hand-cut silhouette. Strokes are broadly consistent in thickness, with minimal internal modulation, and corners are often notched or beveled rather than smoothly rounded. Curves are simplified into angular segments, creating diamond-shaped counters in several forms (notably the O/0-like shapes) and giving the overall set a carved, emblematic feel. Spacing and widths vary by glyph, reinforcing an informal, hand-drawn rhythm while remaining visually cohesive across uppercase, lowercase, and numerals.
Best suited to short, prominent text such as game or event titles, poster headlines, packaging, or logo wordmarks where the bold, chiseled texture can carry the design. It can also work for themed signage and pull quotes, but its strong personality and irregular rhythm make it less appropriate for long-form reading at small sizes.
The texture reads as rugged and stylized, suggesting a fantasy or pseudo-historic tone without becoming overly ornate. Its bold, jagged shapes feel energetic and slightly mischievous, with a craft-made character that leans more “carved sign” than “polished display.”
The design appears intended to mimic hand-cut or carved lettering through beveled corners, simplified geometry, and intentionally uneven details. The goal seems to be high-impact display typography that conveys a crafted, fantasy-leaning atmosphere while staying legible and cohesive across the basic character set.
Uppercase and lowercase share a closely related construction, with many lowercase letters retaining the same angular, cut-out logic as the caps. Numerals follow the same faceted approach, maintaining strong color and recognizability at display sizes.