Print Dinat 2 is a very light, narrow, low contrast, upright, short x-height font.
Keywords: fantasy titles, horror posters, game ui, album covers, themed packaging, runic, mystical, handmade, edgy, primitive, world-building, hand-drawn texture, symbolic tone, display impact, angular, scratchy, spiky, monoline, irregular.
A sharply angular, monoline hand-drawn print with crisp corners and a scratchy, marker-like stroke. Letterforms lean on straight segments and wedge-shaped terminals, with occasional diamond-shaped counters (notably in round letters) that reinforce a faceted, rune-like construction. Spacing and widths feel intentionally uneven, creating a lively, jittery rhythm; caps are tall and narrow while the lowercase is simplified and compact with a relatively small x-height impression. Numerals follow the same geometric, hand-cut logic, with pointy joins and minimal curvature.
Best suited to short display text where its angular texture and rune-like forms can read clearly—such as fantasy or horror titling, game interfaces for themed worlds, album/film posters, and event branding. It can also work for labels and packaging that benefit from a handmade, occult or adventure aesthetic, but is less appropriate for long-form reading.
The overall tone is arcane and energetic, suggesting inscriptions, symbols, and handmade signage rather than polished typography. Its sharp geometry and irregular cadence give it a tense, adventurous feel that reads as mysterious and slightly aggressive.
The design appears intended to emulate hand-inscribed, symbol-forward lettering built from straight strokes and pointed joins. It prioritizes atmosphere and distinctive silhouette over conventional readability, offering a cohesive set for dramatic, theme-driven display typography.
Round letters are often interpreted through straight strokes and diamond counters, which improves stylistic cohesion but makes some shapes more emblematic than strictly conventional. The thin, spiky strokes and tight internal spaces can cause letters to visually merge at smaller sizes, while larger settings emphasize the intended texture and character.