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Free for Commercial Use
Pixel Ordo 10

Pixel Ordo 10 is a regular weight, normal width, medium contrast, upright, normal x-height font.

Keywords: retro ui, game ui, pixel art, headlines, labels, retro, arcade, techy, playful, utilitarian, retro emulation, screen legibility, grid fitting, nostalgia, bitmap, blocky, grid-fit, low-res, monolinear.


Free for commercial use
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A crisp bitmap face built from square, grid-aligned pixels with monolinear strokes and hard right-angle corners. Letterforms mix compact rectangles with occasional stepped diagonals and notched terminals, creating a slightly irregular rhythm typical of hand-tuned pixel fonts. Counters are small and angular, curves are suggested through stair-stepping, and proportions vary from glyph to glyph (notably in wide letters like W/M versus narrow I/l), reinforcing a pragmatic, screen-first construction. Numerals and capitals read bold and sturdy, while lowercase maintains a simple, workmanlike structure with minimal modulation and clear, blocky joins.

Well-suited for retro game interfaces, pixel-art projects, and HUD-style overlays where a grid-fit bitmap texture is desirable. It also works for short headlines, badges, menu labels, and on-screen prompts that want an unmistakably vintage digital feel.

The font conveys a distinctly retro, 8-bit computing and arcade-era tone—functional, direct, and game-like. Its pixel geometry and chiseled edges feel technical and nostalgic at once, with a friendly, playful roughness that reads as intentionally lo-fi rather than polished or corporate.

The design appears intended to emulate classic bitmap system and arcade lettering, prioritizing grid clarity and instantly recognizable silhouettes over smooth curves. Its varied glyph widths and stepped diagonals suggest careful per-character fitting for a lively, authentic low-resolution look.

At text sizes where pixel steps remain visible, the face keeps strong character; at smaller sizes it may appear dense due to tight counters and jagged diagonals. The overall texture is high-contrast on screen because of the solid pixel fills and sharp silhouettes, making it best when rendering is kept pixel-crisp without smoothing.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸