Pixel Yasi 9 is a regular weight, wide, high contrast, upright, normal x-height font.
Keywords: game ui, posters, headlines, logos, album art, retro tech, arcade, digital, industrial, glitchy, pixel homage, screen mimicry, texture accent, retro aesthetic, modular, tiled, blocky, staccato, gridlike.
A modular pixel display face built from small square tiles, with strokes described by stepped, orthogonal segments and occasional single-pixel gaps that create a broken mosaic texture. Capitals are compact and sturdy with squared terminals and chunky horizontals, while curves (C, O, S) are rendered as faceted, stair-stepped arcs. Lowercase follows a similarly constructed logic, with simplified bowls and shoulders and a generally even stroke presence, though interior counters and edges show intentional irregularity from the tiled construction. Numerals match the same pixel geometry, producing strong, high-contrast silhouettes against the background and a distinctly quantized rhythm in text.
Well suited for game UI, retro-tech branding, and display settings where a pixel-grid aesthetic is desirable. It works especially well in titles, posters, and logos, and can also be used for short blocks of text when you want a deliberately digital, tiled texture to carry the visual identity.
The overall tone is unmistakably digital and retro, evoking CRT-era interfaces, arcade graphics, and tiled LED/scoreboard signage. The broken-tile texture adds a slightly gritty, glitch-adjacent character that feels mechanical and game-like rather than polished or calligraphic.
This font appears designed to mimic classic bitmap lettering while adding a distinctive mosaic/broken-pixel surface, prioritizing recognizable silhouettes and a strong screen-like rhythm. The aim is to deliver an unmistakable pixel voice with extra texture for personality and impact in display contexts.
Because the forms are built from discrete squares, diagonals resolve as stepped staircases and fine details can appear speckled at smaller sizes, especially where single tiles separate. Spacing reads fairly open and the texture is visually busy, so the face tends to look best when given room to breathe or when the pixel aesthetic is the main point.