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Free for Commercial Use

Pixel Reno 6 is a bold, narrow, medium contrast, upright, tall x-height font.

Keywords: game ui, arcade titles, posters, logotypes, packaging, retro, arcade, industrial, utility, techy, retro computing, bitmap revival, system labeling, impact display, grid alignment, blocky, square, angular, quantized, stencil-like.


Free for commercial use
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A blocky, quantized serif design built from stepped, pixel-like modules. Stems are heavy and straight with crisp, right-angled corners, while curves (like C, G, O, and S) are rendered as faceted octagonal forms. Bracketless slab-like terminals and small notches create a slightly stencil-like, engraved feel, and the overall rhythm is tightly packed with compact counters and firm vertical emphasis. Uppercase forms read sturdy and sign-like; lowercase keeps the same modular logic with simplified, upright bowls and short, squared shoulders.

Works best for display typography where the pixel-stepped details can read clearly—game UI headers, arcade-style titles, retro tech posters, and bold brand marks. It can also support short packaging callouts or labels where a rugged, digital-industrial texture is desirable, while longer text benefits from generous size and spacing.

The font conveys a distinctly retro-digital tone: pragmatic, mechanical, and reminiscent of early computer or console typography. Its rigid geometry and chunky serifs give it a utilitarian, industrial flavor that feels both game-like and institutional, suited to labels and system-like readouts.

The design appears intended to translate classic serif letterforms into a grid-based, bitmap-like construction, preserving slab terminals and traditional proportions while embracing quantized edges. It prioritizes a strong, recognizable silhouette and a nostalgic digital texture over smooth curvature or delicate detail.

The stepped construction produces strong pixel grid alignment and pronounced corner geometry, which helps at display sizes but can introduce busy texture in dense paragraphs. Numerals match the same faceted, slab-terminal logic, keeping the set consistent for scoreboards, counters, and UI-like strings.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸