Font Hero

Free for Commercial Use

Pixel Tuse 4 is a bold, wide, medium contrast, upright, normal x-height font.

Keywords: logotypes, posters, headlines, game ui, album art, industrial, arcade, sci‑fi, aggressive, retro, retro tech, impact titling, systematic geometry, distinct texture, angular, faceted, beveled, stencil‑like, geometric.


Free for commercial use
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A compact, block-built display face with sharply chamfered corners and faceted silhouettes that read as cut from solid modules. Strokes are heavy and mostly monolinear, with frequent diagonal nicks, notches, and wedge terminals that create a beveled, pseudo-3D feel. Counters tend toward squared forms (notably in B, O, 8), and many joins are articulated with small cut-ins rather than smooth curves, reinforcing the quantized construction. Spacing is fairly tight and the overall rhythm is dense, with strong verticals and occasional angled cross-strokes that add motion without breaking the rigid grid logic.

Best used at display sizes where the beveled cuts and squared counters can read cleanly—logos, posters, game titles, arcade-style UI, packaging callouts, and music or event graphics. It can work for short bursts of text in promotional layouts, but the dense rhythm and sharp detailing are most effective in headings and featured lines.

The font communicates a retro-tech attitude—part arcade cabinet, part industrial signage—mixing machine-like rigidity with sharp, energetic cuts. Its faceting and wedge terminals give it a slightly combative, armored tone that feels suited to action-oriented or electronic themes.

The design appears intended to translate bitmap-era construction into a punchy display face, using systematic chamfers and notches to create a distinctive, hard-edged texture while keeping letterforms recognizable. The consistent faceting across caps, lowercase, and numerals suggests a focus on cohesive branding and high-impact titling.

Uppercase and lowercase share a consistent modular grammar, with lowercase often echoing the same angular construction rather than introducing softer text-like forms. Numerals follow the same chamfered, segmented approach, producing a cohesive set for scoreboards, labels, and UI-like readouts.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸