Sans Other Faru 3 is a very bold, normal width, medium contrast, upright, normal x-height font visually similar to 'Stallman Round' by Par Défaut, 'Mathis' by Pixietype, and 'Pixel_Block' by fontkingz (names referenced only for comparison).
Keywords: headlines, posters, game ui, logos, packaging, digital, industrial, arcade, techno, stencil-like, display impact, retro tech, grid logic, mechanical tone, pixelated, rectilinear, modular, angular, blocky.
A heavy, rectilinear sans built from modular, squared forms with crisp right-angle corners and mostly uniform stroke weight. Counters and apertures are carved as small rectangular notches, creating a cut-out, almost stencil-like construction in many letters. Curves are largely avoided in favor of stepped geometry, giving glyphs a pixel/grid feel; round letters (like O/Q) read as squared shapes with inset counters. Spacing and sidebearings feel uneven by design, with some glyphs notably wider (e.g., M/W) and others compact, reinforcing a mechanical rhythm.
Best suited for short, high-impact settings such as headlines, posters, titles, and logotypes where the chunky geometry can carry the design. It also fits game UI, scoreboard-style readouts, and tech/industrial packaging that benefits from a retro-digital texture. For longer passages, larger sizes and generous line spacing help preserve clarity.
The overall tone is digital and utilitarian, with strong retro-computing and arcade signage associations. Its blocky, cut-out detailing reads as technical and rugged rather than friendly, suggesting machinery, terminals, or game interfaces.
The design appears intended to translate a grid-based, pixel-adjacent aesthetic into a bold display sans, emphasizing modular construction, squared counters, and a rugged cut-out vocabulary. It prioritizes distinctive silhouette and thematic character over conventional text smoothness.
At text sizes, the small rectangular counters and tight apertures can visually fill in, so the face favors larger settings where its internal cut-outs and stepped silhouettes remain distinct. Numerals follow the same squared, modular logic, keeping the set visually consistent for codes, scores, and UI-like labeling.