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Free for Commercial Use

Pixel Dyky 3 is a regular weight, narrow, medium contrast, upright, normal x-height font.

Keywords: game ui, pixel art, retro screens, hud text, arcade titles, retro, arcade, tech, utilitarian, playful, screen legibility, retro emulation, space efficiency, ui clarity, monospaced feel, grid-fit, blocky, angular, modular.


Free for commercial use
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A grid-fit bitmap design built from small square modules, producing crisp, stepped curves and strongly angular joins. Strokes are predominantly one to two pixels thick with occasional thicker stems, creating a sturdy silhouette and clear vertical emphasis. Counters are compact and geometric, with corners often clipped or notched to suggest round forms within a pixel grid. Capitals and figures read tall and condensed, while lowercase maintains simple, schematic constructions with minimal detailing and consistent pixel alignment.

Well suited to game interfaces, HUD overlays, scoreboards, and pixel-art compositions where grid alignment and crisp edges are essential. It also works for retro-themed posters, stream overlays, and packaging that aims to evoke classic computing aesthetics. Best used at sizes that preserve the pixel structure to keep edges intentional and legible.

The font conveys a distinctly retro digital tone, reminiscent of early computer displays, handheld consoles, and arcade UI typography. Its blocky, quantized shapes feel practical and engineered, while the pixel stair-steps add a playful, game-like character. Overall it reads as technical and nostalgic rather than refined or literary.

The design appears intended to emulate classic bitmap lettering for on-screen use, prioritizing grid consistency, strong silhouettes, and straightforward forms that hold up in low-resolution contexts. Its condensed proportions and modular construction suggest a focus on fitting more characters into limited space while maintaining a recognizable, iconic pixel texture.

Numerals are highly rectilinear with squared-off terminals, and punctuation follows the same modular logic for a coherent texture in running text. Diacritics (as seen on the umlauted characters) are rendered as single-pixel dots, reinforcing the bitmap discipline. In paragraphs the narrow forms create a tight rhythm, with lettershape differentiation relying on distinctive notches and open apertures rather than curves.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸