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Free for Commercial Use

Wacky Bome 13 is a very bold, normal width, medium contrast, upright, normal x-height font.

Keywords: posters, gaming, logos, headlines, album art, glitchy, arcade, industrial, aggressive, edgy, digital grit, sci-fi branding, high impact, game ui style, statement display, blocky, stencil-like, distressed, angular, techno.


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A heavy, block-constructed display face built from squared forms and straight strokes with sharp corners and occasional chamfered joins. Counters and apertures are rectangular and often narrow, giving the letters a compact, mechanical rhythm. A consistent distressed treatment appears along the lower edges—like pixel dropout or paint drips—creating a rough baseline texture while the top edges remain mostly crisp. The overall structure is highly geometric and monolinear in feel, with simplified curves rendered as stepped or angled segments.

Best suited for short, high-impact settings such as posters, gaming titles, streamer/Esports branding, album or event graphics, and tech-themed packaging. It can work well for logos and wordmarks where the distressed baseline texture becomes a recognizable signature. For longer passages, larger sizes and generous line spacing help keep the bottom-edge breakup from cluttering the texture.

The font reads as digital and confrontational, blending arcade-era geometry with a corrupted, glitch-like grit. Its rough, dripping lower edges add a punk/DIY edge, while the squared construction keeps it firmly in a tech-forward, game-interface mood. The result feels energetic and slightly chaotic without losing legibility at display sizes.

The design appears intended to deliver a bold, geometric sci-fi voice with an intentional “corrupted” or worn output effect. It aims for immediate personality and thematic texture—suggesting digital interference, industrial grime, or arcade hardware aesthetics—while maintaining enough structure for readable display typography.

The distressed baseline effect is strong enough to become a defining pattern in text blocks, producing a shimmering edge that increases visual noise at smaller sizes. Several glyphs use open, angular solutions (notably in diagonals and bowls), reinforcing a futuristic, fabricated look rather than a traditional grotesk model.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸