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Pixel Abme 1

Pixel Abme 1 is a regular weight, normal width, medium contrast, upright, normal x-height font.

Keywords: pixel ui, game ui, retro posters, heads-up displays, tech labels, retro, arcade, tech, utilitarian, industrial, retro computing, screen legibility, arcade styling, ui clarity, pixel authenticity, blocky, chunky, square, stepped, monospaced-feel.


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A blocky bitmap-style face built from hard, orthogonal pixels with pronounced stair-step diagonals and squared curves. Strokes are largely uniform, with occasional notched corners and small cut-ins that sharpen joins and help define counters. Proportions are compact and tall-leaning, with a steady cap height and a straightforward baseline rhythm; several glyphs read as slightly wider or narrower depending on form, giving the texture subtle width variation while retaining a grid-bound look. The lowercase mirrors the uppercase’s angular construction, with single-storey forms and simplified bowls that prioritize clarity over smooth curvature.

Well-suited to pixel-art interfaces, game menus, HUD overlays, and UI labels where a bitmap voice is desired. It also works for retro-themed posters, packaging accents, and short headlines that benefit from a crisp, screen-era texture; at very small sizes it reads most comfortably when given sufficient spacing and contrast.

The overall tone is unmistakably retro-digital: functional, game-like, and screen-native. Its crisp pixel geometry suggests classic console or terminal graphics, balancing a playful arcade energy with a no-nonsense, technical straightforwardness.

The design intent appears to be a faithful, legible bitmap alphabet that evokes classic on-screen lettering while remaining sturdy in contemporary layouts. Its simplified construction and consistent pixel logic aim for dependable recognition across mixed-case text and numerals, with subtle notches and stepped curves adding character without sacrificing clarity.

Diagonal-heavy characters like K, M, W, X, and Z show deliberate stepped shaping, while rounded letters (O, Q, C, G) keep boxy apertures and squared terminals. Numerals follow the same pixel logic with clearly distinguished forms, and punctuation in the sample text (apostrophe, ampersand, colon, period) matches the chunky grid aesthetic.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸