Sans Other Epge 2 is a very bold, very wide, medium contrast, upright, normal x-height font.
Keywords: headlines, posters, logotypes, game ui, packaging, techno, industrial, arcade, brutalist, futuristic, impact, tech styling, display focus, branding, blocky, geometric, angular, stencil-like, hard-edged.
A heavy, block-constructed sans with squarish proportions, sharp corners, and occasional diagonal cuts that create a faceted, machined look. Counters are reduced to narrow slits and rectangular notches, producing a compact interior space and strong silhouette-based recognition. Stroke terminals are mostly flat and orthogonal, with select wedge-like incisions adding rhythm and direction in letters such as S, Z, and K. Spacing appears generous and the design reads as display-first, prioritizing impact over fine detail at small sizes.
Best suited to large-scale applications where the chunky geometry and cut details can be appreciated: headlines, posters, title cards, and bold branding marks. It also fits game/UI graphics, album or event promotions, and packaging where a rugged techno-industrial voice is desired. For long-form text, it works most effectively in short bursts or as a typographic accent due to its dense counters and high visual mass.
The tone is assertive and mechanical, with a retro-digital edge that suggests arcade graphics, sci‑fi interfaces, and industrial labeling. Its sharp cut-ins and slit counters give it a guarded, armored feel—confident, tough, and intentionally unconventional.
The design appears intended to deliver maximum graphic presence through blocky construction and distinctive cutaways, echoing stencil and digital-display cues without becoming strictly modular. Its system of slits, notches, and occasional diagonals suggests a deliberate attempt to create a recognizable, futuristic texture across both uppercase and lowercase.
The narrow internal apertures and notched joins create a distinctive texture in paragraphs, forming strong horizontal bands and a patterned cadence. Numerals follow the same slit-and-block logic, maintaining consistency for scoreboard-like or UI-style settings.