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Free for Commercial Use

Pixel Ture 6 is a regular weight, normal width, high contrast, italic, normal x-height font.

Keywords: game ui, arcade titles, retro posters, pixel art, tech branding, retro, arcade, techy, energetic, playful, retro ui, arcade styling, digital display, dynamic slant, headline impact, angular, stepped, slanted, jagged, crisp.


Free for commercial use
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A quantized, pixel-stepped italic with sharp, angular construction and pronounced diagonal slant. Strokes are built from small rectangular increments, creating jagged edges and cornered terminals, while counters stay relatively open for a bitmap style. The rhythm is lively and uneven in a deliberate way, with some letters and figures showing slightly different horizontal footprints that add a hand-tuned, game-era feel. Uppercase forms are compact and assertive; lowercase maintains a straightforward, utilitarian build with minimal detailing and clear joins.

Works best for display-sized settings where the pixel stepping is a feature: game titles, menu/UI labels, HUD overlays, and retro-themed posters or merch. It can also serve for short techy headlines and logotypes where a fast, digital tone is desired, but it will be less comfortable for long-form reading at small sizes due to the jagged diagonals and tight pixel geometry.

The font reads as distinctly retro-digital—evoking arcade cabinets, 8-bit/16-bit UI, and early computer graphics. Its slanted stance and crisp, stepped edges give it a sense of speed and urgency, while the blocky pixel logic keeps it playful and nostalgic rather than corporate.

Designed to translate classic bitmap letterforms into a dynamic, italicized voice, prioritizing a nostalgic screen-rendered texture and high-energy diagonals over smooth curves. The goal appears to be a bold, instantly recognizable retro-computing look that holds together in punchy headlines and on-screen interface text.

The italic angle is strong enough to be a defining feature, and the stepped diagonals are especially visible in letters like A, K, M, N, V, W, X, and Y. Numerals follow the same pixel logic with angular silhouettes that suit scoreboards and HUD-style readouts.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸