Sans Other Lerit 7 is a regular weight, wide, medium contrast, upright, normal x-height font.
Keywords: posters, headlines, logos, game ui, packaging, industrial, rugged, techno, utilitarian, raw, industrial tone, machined texture, tech styling, rugged display, chamfered, angular, octagonal, stencil-like, distressed.
A blocky sans with heavy chamfering and faceted curves that read as octagonal counters in letters like O, C, and G. Strokes are predominantly monolinear but interrupted by small notches and rough edge artifacts, giving a lightly distressed, machined feel rather than clean geometry. Terminals are blunt and squared, with frequent angled cuts that create a segmented rhythm across the alphabet. Lowercase forms stay compact and sturdy, with simple bowls and minimal modulation, and the numerals match the same cut-corner construction for a consistent set.
Well-suited to display applications such as posters, headlines, branding marks, and packaging where an industrial or techno mood is desired. It can also work for game UI titles or section headers, signage-style graphics, and short emphasis text where the chamfered construction is a feature rather than noise.
The overall tone feels industrial and hard-edged, like lettering cut from metal or stamped onto equipment. Its irregular nicks add a gritty, DIY energy that can skew toward sci-fi or post-apocalyptic when used at larger sizes. Despite the texture, the structure remains straightforward and workmanlike rather than decorative.
The design appears intended to reinterpret a simple sans skeleton through faceted, cut-corner geometry and subtle distressing, producing a tough, manufactured look. It prioritizes a distinctive surface texture and angular rhythm while keeping letterforms broadly familiar for quick recognition in display contexts.
The face holds together best when given room: larger settings emphasize the distinctive facets and edge wear, while small sizes may lose some clarity as the notch details compete with counters. The sample text shows a lively, uneven texture line-to-line, driven by the broken edges and angular joins.