Sans Superellipse Kumu 5 is a very bold, very wide, low contrast, upright, tall x-height font visually similar to 'Beachwood', 'Hyperspace Race', and 'Hyperspace Race Capsule' by Swell Type and 'Winner Sans' by sportsfonts (names referenced only for comparison).
Keywords: headlines, posters, logos, gaming, sports, futuristic, techy, industrial, sporty, assertive, impact, branding, modernity, sci-fi, clarity, squared, rounded, extended, modular, geometric.
A heavy, extended sans with squared proportions and generously rounded corners, built from superellipse-like strokes and counters. Curves resolve into flat terminals and soft radii, giving letters a compact, blocky silhouette with consistent stroke thickness. Counters are rectangular and rounded, and several forms use horizontal slot-like apertures that reinforce a modular, engineered rhythm. The lowercase sits high with minimal ascenders/descenders, and the overall spacing feels sturdy and deliberate, favoring strong shapes over fine detail.
Best suited to large sizes where the bold, extended geometry and rounded-square counters can read clearly—headlines, posters, packaging, and identity work. It also fits UI or motion graphics that aim for a tech or futuristic flavor, and works well for esports/sports marks, product naming, and titling where impact and a synthetic aesthetic are desired.
The tone is contemporary and machine-forward, evoking sci‑fi interfaces, motorsport branding, and industrial labeling. Its broad stance and rounded-square geometry read as confident and functional, with a sleek, synthetic edge rather than a friendly humanist feel.
The design appears intended to deliver maximum presence with a clean, constructed look: wide proportions for emphasis, rounded-square geometry for coherence, and simplified details for fast recognition. Its consistent, modular forms suggest a focus on branding and display settings where a futuristic, engineered voice is a feature.
Distinctive signature details include squared bowls (notably in O/0-like forms), a low, bar-like cross in A, and angular diagonals on K/V/W/X that add motion to an otherwise rectilinear system. Numerals follow the same rounded-rect logic, with segmented, display-like shapes that keep the set visually uniform.