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Pixel Syha 7 is a bold, wide, medium contrast, upright, normal x-height font.

Keywords: game ui, retro posters, headlines, branding, labels, retro, arcade, industrial, typewriter, retro computing, arcade styling, grid fidelity, rugged texture, strong readability, chunky, monospaced feel, inked, rough-edged, blocky.


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A chunky, bitmap-style serif with quantized outlines and visibly stepped curves. Strokes are heavy and mostly uniform, with small slab-like terminals and occasional spur details that read like simplified typewriter serifs translated onto a pixel grid. Counters are compact and squarish, and round forms (C, G, O, Q, 0) resolve into faceted octagonal shapes. The texture is deliberately irregular at the edges, giving forms a slightly inked, distressed feel while maintaining a consistent grid-based structure and clear letter differentiation.

Well suited to retro game UI, title screens, scoreboards, and pixel-art interfaces where grid-based letterforms feel native. It also works effectively in posters, packaging labels, and bold editorial headings that benefit from a nostalgic, mechanical texture. For longer passages, it is most appropriate when the pixel stepping is meant to be part of the visual identity.

The font conveys a retro, game-era tone with a utilitarian, mechanical attitude. Its pixelated serifs add a slightly old-school editorial/typewriter flavor on top of the classic arcade aesthetic, creating a nostalgic but assertive voice.

The design appears intended to translate a classic slab-serif/typewriter rhythm into a low-resolution bitmap vocabulary, preserving strong silhouettes and readable spacing while celebrating stepped curves and grid constraints. The slightly roughened edge treatment suggests an aim for character and grit rather than perfectly clean pixels.

Uppercase forms are sturdy and emblematic, while lowercase maintains the same pixel logic with simple, readable constructions and a modest presence of serifs. Numerals are similarly block-built and high-impact, suited to prominent scoring, labeling, and UI readouts. At text sizes, the stepped contours remain prominent, so the face reads best where pixel texture is a desired feature rather than a distraction.

Letter — Basic Uppercase Latin
A
B
C
D
E
F
G
H
I
J
K
L
M
N
O
P
Q
R
S
T
U
V
W
X
Y
Z
Letter — Basic Lowercase Latin
a
b
c
d
e
f
g
h
i
j
k
l
m
n
o
p
q
r
s
t
u
v
w
x
y
z
Number — Decimal Digit
0
1
2
3
4
5
6
7
8
9
Letter — Extended Uppercase Latin
À
Á
Â
Ã
Ä
Å
Æ
Ç
È
É
Ê
Ë
Ì
Í
Î
Ï
Ñ
Ò
Ó
Ô
Õ
Ö
Ø
Ù
Ú
Û
Ü
Ý
Ć
Č
Đ
Ė
Ę
Ě
Ğ
Į
İ
Ľ
Ł
Ń
Ő
Œ
Ś
Ş
Š
Ū
Ű
Ų
Ŵ
Ŷ
Ÿ
Ź
Ž
Letter — Extended Lowercase Latin
ß
à
á
â
ã
ä
å
æ
ç
è
é
ê
ë
ì
í
î
ï
ñ
ò
ó
ô
õ
ö
ø
ù
ú
û
ü
ý
ÿ
ć
č
đ
ė
ę
ě
ğ
į
ı
ľ
ł
ń
ő
œ
ś
ş
š
ū
ű
ų
ŵ
ŷ
ź
ž
Letter — Superscript Latin
ª
º
Number — Superscript
¹
²
³
Number — Fraction
½
¼
¾
Punctuation
!
#
*
,
.
/
:
;
?
\
¡
·
¿
Punctuation — Quote
"
'
«
»
Punctuation — Parenthesis
(
)
[
]
{
}
Punctuation — Dash
-
_
Symbol
&
@
|
¦
§
©
®
°
Symbol — Currency
$
¢
£
¤
¥
Symbol — Math
%
+
<
=
>
~
¬
±
^
µ
×
÷
Diacritics
`
´
¯
¨
¸